Facebook Gaming App on iOS Restricted by Apple Guidelines


"In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store", the company said in its statement. Facebook claimed that the Apple rejected their app - based upon the App Store guidelines 4.7 - under the assumption that the primary focus of the app is to play games.

Facebook Gaming has launched a stand-alone app on iOS, the company announced today.

Google's Stadia and Nvidia's GeForce also faced trouble with launching iOS versions of their apps due to the App Store's guidelines.

Facebook lashed out at Apple's App Store policies, following some six months of trying to get its Facebook Gaming app for iOS approved.

"Our testing period for the Project xCloud preview app for iOS has expired". Apple - like other electronic platforms - will take a 30 for every cent minimize of profits on the App Keep - and the tech corporations who are placing up their personal membership and streaming solutions do not like that at all.

Apple does have its own game subscription service - Apple Arcade - but unlike xCloud and Stadia the games have to be downloaded to the device so it is not a streaming service. They'd be able to play some games on their Android devices as a part of this. And it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content.

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Complaints about the Apple App Store are as old as the App Store itself, but that doesn't make the latest development any more aggravating for gamers. We are committed to finding a path to bring cloud gaming with Xbox Game Pass Ultimate to the iOS platform.

In other words, it's okay for developers to charge subscription fees for access to their own games, or simply bundle them all in a single paid app - in fact, Atari did this back in 2012 when it released a 100-game pack of "Atari's Greatest Hits" and Apple didn't even bat an eye, since these were all classic games originally published by a single developer.

Last month, Cook defended Apple's treatment of app developers at a House anti-trust hearing, alongside CEOs of Facebook, Alphabet, and Amazon.com Inc. "It's not. ~95% of app activity on Android is from watching livestreams". To this point, Microsoft noted all xCloud games "are rated for content by independent industry ratings bodies such as the ESRB and regional equivalents".

Apple has not yet responded to the criticism raised by Facebook and Microsoft regarding App Store policies.

We later learnt that Apple had essentially blocked xCloud on iOS.

Apple's attitude towards game streaming services feels like more evidence in the growing number of antitrust cases against the company.

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