"DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels", wrote NVIDIA.
The changes to DLSS were already released a couple of months ago, except Nvidia wasn't really ready to talk publicly about it at the time.
Customizable Options - DLSS 2.0 offers users 3 image quality modes - Quality, Balanced, Performance - that control the game's internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K).
Great Scaling Across All RTX GPUs and Resolutions - A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. Today, Nvidia introduced a new technology called DLSS 2.0 aimed at strengthening its position in that market.
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While this naturally doesn't mean that every game will offer support for DLSS 2.0, it does remove a substantial pain point of the original implementation that explains why numerous titles that claimed DLSS support was coming never delivered on that promise. We refer to this process as 'temporal feedback, ' as it uses history to inform the future.
Control Gets NVIDIA DLSS 2.0 This Week! DLSS 2.0 has a refined learning network that can spot these problems for what they are, and approach them with new math that helps to determine where certain objects end and others begin, resulting in less artifacting and crisper graphics overall. These issues appeared to have been sorted with DLSS 2.0 though, so fingers crossed, things are getting a lot easier for DLSS moving forward. Control more so than Mechwarrior 5, since it's just a better game all around. Through the wonders of artificial intelligence and machine learning, DLSS aimed to make games look better at higher resolutions, and boost framerates without overburdening the GPU.
Control originally launched with a prior version of DLSS that used an image processing algorithm to boost frame rates by over 70%. In MechWarrior 5: Mercenaries, DLSS 2.0 improves performance from 30% to 75% using the "Quality" mode, all while maintaining, and in some cases even improving, image quality. The biggest one is game support-DLSS 2.0 has the potential to be more broadly supported in games because, unlike before, it does not require training for each new game.
And again part of the benefit of DLSS is that it should keep improving with more data and thanks to some of the revisions this will also happen faster with DLSS 2.0 as it harvests data from games at almost twice the speed of the original and all of the benefits are delivered to your GeForce RTX GPU via driver updates.