Almost two years ago, Nightdive Studios raised over $1.3 million on Kickstarter to fund a remaster of the original System Shock. "System Shock is going to be completed and all of our promises fulfilled", wrote Kick. When it was all said and done, 21,625 backers had collectively pledged more than $1.35 million to help Nightdive finish the game and deliver it by the end of 2017. In an interview with Polygon, director of business development Larry Kuperman said that a strategy to pitch the game to publishers, in order to secure more funding, had not been successful.
This will be a cause for concern to many backers because when games are put on hiatus, they sometimes never release, as a studio closes down or there are other problems.
The project was originally announced as a faithful remake of 1994's System Shock, the highly acclaimed first-person sci-fi horror game from Looking Glass Technologies.
"In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered".
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"Kick says of the development, ".along the way something happened". As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. As time went on, the team shifted from the Unity engine to the Unreal engine. Nightdive's original plan was a remaster, and not a remake - taking the existing game and updating the graphics and interface, not to add new content or change the story.
After releasing an enhanced version of the original System Shock back in 2015, Night Dive Studios made a decision to move forward with a full-fledged remake.
At this point, it seems as though the System Shock 3 game, which has been in development with help of Warren Spector, will release before the remake. After 18 months of Kickstarter updates, the game was still in "pre-production", and it wasn't until a Polygon article was published that news finally broke that the team had gone on a "hiatus". It has now become clear that they took the wrong path and turned their backs on the people who made the journey possible - the Kickstarter backers. "The vision began to change", Kick wrote.